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The difference between classes is significant. No one class is more useful than another,
but they all play a very important role in the balance, and each has special talents.
A group composed of several different classes make an ultimate force to be reckoned with.
Current classes include:
| Class |
Abilities |
|
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Warrior
Warriors are known to have more strength than the average
player. This makes them better at hand-to-hand-combat, as they
possess skills of violence and fighting unequaled by the members
of any other class. However, they lack the ability to use magic
of any sort.
|
Skills |
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Thief
Thieves are known to have very special qualities, that no other
class offers. Their specialty tends to be in the darker, sneakier
art. Many of these qualities can come in handy in many
situations, such as picking locks.
|
Skills |
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Cleric
Clerics have an ancient belief in not carrying sharp weapons.
Hence, they can only wield bludgeoning weapons. This class gives
you the wisdom of peace, blessing and healing, though it is
possible to learn more violent spells.
|
Spells |
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Magic-User/Mage
This is the class of powerful and violent magic, but the magic
user do not control the nature, and can therefore not bless and
such.
|
Spells |
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Necromancer
Necromancers are practitioners in the dark arts of raising the
dead and using their zombies as slaves. This class is still in
very early development, thus the skills and spells available to
Necromancers right now will be changed and enhanced.
|
Spells |
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Paladin
This class lacks the hand to hand strength of a fighter and is
certainly not as great at healing as a cleric, but their skill
with mounted combat is unsurpassed. It is said these elite
mounted knights have given their training that they may be able
to lay down their life if necessary in defending the just.
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Both |
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Druid
With the war continuing on for years and beginning to take its
toll on the forests and nature herself, several concerned priests
have developed a special cult devoted to protecting nature and
nature's followers with their healing magic.
In exchange the forest and magical creatures of it have entrusted
druids with greater power to help them in the war against evil.
As a mixture between clerics and mages, druidic spells are both
offensive and defensive, but their main area of expertise lies in
their ability to conjure forth magical creatures and protectors
of the forest to do their bidding. As worshippers of the forest
the druids are most powerful when outdoors and surrounded by
thick vegetation and lose power when confined indoors.
It is also said that some druidic abilities will grant partial
resistance or even immunity to certain forms of hostile magic,
although the druids themselves have no control over which form of
resistance will be imbued as nature's magic chooses its own
course.
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Spells |
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Vampyre
Vampyres begin play as totally evil. In order to cast spells,
vampyres must keep an evil alignment. They neither eat nor drink
but instead thirst for blood and they must bite an NPC (a mobile)
in order to satisfy the craving. Notice: Mobiles will regard this
act as aggressive.
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Both |
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